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Rulers is a tabletop roleplaying game of civilisation and conquest, played by email or Play By Post (PBP). Create the culture and history your Realm, and build your Empire by trade, politics, or martial force.

Rulers: Core Rulebook contains all the rules and instructions you need to play this tabletop roleplaying game. Featuring more than 25,000 words across some 68 pages (this rulebook has no art).

Version 1 is released under Creative Commons in the hopes that others will be inspired to add more content to the game, and improve upon its design.

Create your World

Build an Empire

Forge Your Dynasty

RULE



This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

You are free to:

  • Share — copy and redistribute the material in any medium or format
  • Adapt — remix, transform, and build upon the material

Under the following terms:

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.

ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original.

To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/.

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Click download now to get access to the following files:

Rulers: Core Rulebook.pdf 11 MB

Comments

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I cant believe its so unknown.
I've ran a game loosely based on this and this is the only system that actually worked for me in terms of simulating a nation. Every other system is either needlessly complicated, too rooted in a specific setting to be easily converted, or too abstract to really ground you to something tangible.
From the bottom of my heart, thanks for making this.

Wow! This was an immensely nice comment to read. It makes me really happy that people are still interested in Rulers years after I uploaded it.

I too was extremely frustrated at the lack of nation building RPGs that found a balance between abstract and tangible, so I am glad Rulers was able to work on exploring that sweet spot.

I am still interested in finishing Rulers 2.0, just been a lot of life stuff lately.

If you have any feedback on playing Rulers, I would be happy to hear what you have to say!

  • Eliot