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I cant believe its so unknown.
I've ran a game loosely based on this and this is the only system that actually worked for me in terms of simulating a nation. Every other system is either needlessly complicated, too rooted in a specific setting to be easily converted, or too abstract to really ground you to something tangible.
From the bottom of my heart, thanks for making this.

Wow! This was an immensely nice comment to read. It makes me really happy that people are still interested in Rulers years after I uploaded it.

I too was extremely frustrated at the lack of nation building RPGs that found a balance between abstract and tangible, so I am glad Rulers was able to work on exploring that sweet spot.

I am still interested in finishing Rulers 2.0, just been a lot of life stuff lately.

If you have any feedback on playing Rulers, I would be happy to hear what you have to say!

  • Eliot